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Vigilum

Vigilum

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Devlog

  • v0.9.7 - Inventory
    July 24, 2026 by TXMSKA#vigilum, #update
    Changes made: Added the Satchel: store held items with T, retrieve them with 1-9. Contents persist across saves. Added daily and nightly optional objectives with double XP rewards. Added Mind Siege: i... Continue reading
  • PATCH NOTES - v0.9.6-r1
    July 17, 2026 by TXMSKA#vigilum, #patch
    Changes made: Enhanced visual contrast in some menus, labels and buttons. Added Archive menu (J): you can now re-read books you've interacted with. Added helper prompts when entering the Ritual area a... Continue reading
  • v0.9.6 - Feedback
    July 10, 2026 by TXMSKA#vigilum, #v0.9.6, #update
    Greetings! v0.9.6 is live, and this one's a bit more exciting than the last patch. Changes made: Added an in-game feedback system. Press F8 to open it, with two options: General Feedback and Bug Repor... Continue reading
  • v0.9.5-r2 is out
    July 09, 2026 by TXMSKA#vigilum, #patch
    Greetings! I'm pushing revision 2 of v0.9.5 today as a patch. This doesn't replace the upcoming v0.9.6 update, which will include the in-game feedback and report forms. This patch covers the fixes for... Continue reading
  • Vigilum - Early Access Release
    July 08, 2026 by TXMSKA#vigilum, #launch, #early access
    Vigilum is available now in Early Access, on Steam and itch.io. The current version is v0.9.5-r1. I'll be releasing weekly updates throughout the first month of Early Access. The game will move to v1... Continue reading
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